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Affective computing (also known as artificial emotional intelligence, or emotion AI) is the study and development of systems and devices that can recognize, interpret, process, and simulate human affects. It is an interdisciplinary field spanning computer science, psychology, and cognitive science. While the origins of the field may be traced as far back as to early philosophical inquiries into emotion (affect is, basically, a synonym for emotion.), the more modern branch of computer science originated with Rosalind Picards 1995 paper on affective computing. A motivation for the research is the ability to simulate empathy. The machine should interpret the emotional state of humans and adapt its behavior to them, giving an appropriate response for those emotions. Affective computing technologies sense the emotional state of a user (via sensors, microphone, cameras and/or software logic) and respond by performing specific, predefined product/service features, such as changing a quiz or recommending a set of videos to fit the mood of the learner.
This report contains market size and forecasts of Affective Computing in Global, including the following market information:
Global Affective Computing Market Size 2023-2028, ($ millions)
The global Affective Computing market is projected to reach US$ 41.3% million by 2028.
MARKET MONITOR GLOBAL, INC (MMG) has surveyed the Affective Computing companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global Affective Computing Market, by Type, 2023-2028 ($ millions)
Global Affective Computing Market Segment Percentages, by Type
Global Affective Computing Market, by Application, 2023-2028 ($ millions)
Global Affective Computing Market Segment Percentages, by Application
– Market Research
– Media & Advertisement
Global Affective Computing Market, By Region and Country, 2023-2028 ($ Millions)
Global Affective Computing Market Segment Percentages, By Region and Country
– – United States
– – Europe
– – Asia
– – China
– – Rest of World
The report also provides analysis of leading market participants including:
Further, the report presents profiles of competitors in the market, key players include:
– Eyesight Technologies
– gestigon GmbH
– Crowd Emotion
– Beyond Verbal
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