Latest research report on “Gaming Market” now available at high quality database of ReportsnReports.com with market size, share, trends, competitive and statistical analysis. An exclusive data offered in this report is collected by research and industry experts team.
Get Free Sample Copy @ https://www.reportsnreports.com/contacts/requestsample.aspx?name=5554787
Gaming refers to playing electronic games, whether through consoles, computers, mobile phones or another medium altogether. Gaming is a nuanced term that suggests regular gameplay, possibly as a hobby. Although traditionally a solitary form of relaxation, online multiplayer video games have made gaming a popular group activity as well.
This report contains market size and forecasts of Gaming in Global, including the following market information:
Global Gaming Market Revenue, 2017-2022, 2023-2028, ($ millions)
Global top five companies in 2021 (%)
The global Gaming market was valued at 194640 million in 2021 and is projected to reach US$ 437040 million by 2028, at a CAGR of 12.2% during the forecast period.
The U.S. Market is Estimated at $ Million in 2021, While China is Forecast to Reach $ Million by 2028.
Mobile Gaming Segment to Reach $ Million by 2028, with a % CAGR in next six years.
The global key manufacturers of Gaming include Activision Blizzard, Electronic Arts, Microsoft, NetEase, Nintendo, Sony, Tencent, ChangYou and DeNA, etc. In 2021, the global top five players have a share approximately % in terms of revenue.
MARKET MONITOR GLOBAL, INC (MMG) has surveyed the Gaming companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.
Total Market by Segment:
Global Gaming Market, by Type, 2017-2022, 2023-2028 ($ millions)
Global Gaming Market Segment Percentages, by Type, 2021 (%)
– Mobile Gaming
– Console Gaming
– PC Gaming
Global Gaming Market, by Application, 2017-2022, 2023-2028 ($ millions)
Global Gaming Market Segment Percentages, by Application, 2021 (%)
– Amateur
– Professional
Global Gaming Market, By Region and Country, 2017-2022, 2023-2028 ($ Millions)
Global Gaming Market Segment Percentages, By Region and Country, 2021 (%)
– North America
– – US
– – Canada
– – Mexico
– Europe
– – Germany
– – France
– – U.K.
– – Italy
– – Russia
– – Nordic Countries
– – Benelux
– – Rest of Europe
– Asia
– – China
– – Japan
– – South Korea
– – Southeast Asia
– – India
– – Rest of Asia
– South America
– – Brazil
– – Argentina
– – Rest of South America
– Middle East & Africa
– – Turkey
– – Israel
– – Saudi Arabia
– – UAE
– – Rest of Middle East & Africa
Competitor Analysis
The report also provides analysis of leading market participants including:
Key companies Gaming revenues in global market, 2017-2022 (estimated), ($ millions)
Key companies Gaming revenues share in global market, 2021 (%)
Further, the report presents profiles of competitors in the market, key players include:
– Activision Blizzard
– Electronic Arts
– Microsoft
– NetEase
– Nintendo
– Sony
– Tencent
– ChangYou
– DeNA
– GungHo
– Apple
– Google
– Nexon
– Sega
– Warner Bros
– Namco Bandai
– Ubisoft
– Square Enix
– Take-Two Interactive
– King Digital Entertainment
More information about Discount offers (25% or More) @ https://www.reportsnreports.com/contacts/discount.aspx?name=5554787
About Us: ReportsnReports.com is your single source for all market research needs. Our database includes 500,000+ market research reports from over 95 leading global publishers & in-depth market research studies of over 5000 micro markets.
We provide 24/7 online and offline support to our customers.
E-mail: [email protected]
Phone: +1 888 391 5441