Latest Sports Technology Market 2019 Present Scenario on Growth Analysis and High Demand to 2024

A fresh report titled “Sports Technology Market” delivering key insights and providing a competitive advantage to clients through a detailed report. The report contains 214 pages which highly exhibit on current market analysis scenario, upcoming as well as future opportunities, revenue growth, pricing and profitability. An exclusive data offered in this report is collected by research and industry experts team.

The Sports Technology Market is projected to reach USD 31.1 Billion by 2024 from an estimated USD 8.9 Billion in 2018, at a CAGR of 20.63% during the forecast period.

Access Free Sample Research Copy of Sports Technology Market spread across 214 pages, profiling 21 companies and supported with 64 tables and 54 figures is now available at

Major Vendors profiled in the Sports Technology Market include are IBM (US), Ericsson (Sweden), Cisco (US), Fujitsu (Japan), SAP (Germany), Oracle (US), NEC (Japan), LG (South Korea), Sharp (Japan), Samsung (South Korea), Fitbit (US), Apple (US), Garmin (US), Sony (Japan), Panasonic (Japan), Modern Times Group (Sweden), Activision Blizzard (US), Tencent (China), and CJ Corporation (South Korea).


Premium Insights:
1 Sports Technology Market Opportunities
2 Sports Wearables Market, By Type, 2016–2024 (USD Million)
3 Sports Technology Market, By Technology & Region
4 Smart Stadium Market, By Software, 2016–2024 (USD Million)
5 Smart Stadium Market, By Services, 2016–2024 (USD Million)


In recent years, professional sports bodies have adopted new technologies such as sports data analytics, smart stadium, wearable devices, digital signage, and e sports. Smart stadium is one of the major trends worldwide due to the proliferation of sporting events. Technological innovations in the smart stadium market are driving the implementation of several projects worldwide. Market opportunities in Europe and APAC are high, with favorable economic and sporting environment. esports is mainly driven by the increasing popularity of video games.


Inquire more about the report @ .

Share This Post